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 Sample Details

 (Offset 48)

 There are 31 samples stored here. The following information is stored for
 each sample:

 +-------------------------------------------------------------------------+
 | Pos | Len | Contents                                                    |
 |-----+-----+-------------------------------------------------------------|
 |   0 |  12 | The instrument name. It should be nul terminated unless all |
 |     |     | 12 bytes are used. In songs, this name is used to find the  |
 |     |     | file containing the sound data.                             |
 |  12 |   1 | The number 0.                                               |
 |  13 |   1 | Then disk number on which the instrument can be found.      |
 |  14 |   2 | Reserved.                                                   |
 |  16 |   2 | The length of the sample in bytes.                          |
 |  18 |   2 | The offset of the loop start if the sample should repeat.   |
 |     |     | This should be set to 0 if the sample does not repeat.      |
 |  20 |   2 | The offset of the loop end if the sample repeats. This      |
 |     |     | should be set to FFFF (hex) if it does not repeat.          |
 |  22 |   1 | The volume of the sample.                                   |
 |  23 |   1 | Reserved.                                                   |
 |  24 |   2 | The speed for middle C in Hertz. This is usually 2100 hex.  |
 |  26 |   4 | Reserved.                                                   |
 |  30 |   2 | Used internally.                                            |
 +-------------------------------------------------------------------------+

 Note that the actual sampled sound data is stored in the fifth section at
 the very end of the MOD file.

See Also: Sampled Sound Data

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