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/op:[-]<size>    Overlay pool size in kilobytes.  Use - to leave memory free.
---------------------------------------------------------------------------------

 Syntax:

 Size is the size of the overlay pool in kilobytes.
 It can range from 1 to 512.

 Description:

 The /op option lets you control the amount of memory used for overlays.
 The section of memory in which overlay code is stored is known as the
 overlay pool.  Memory for the overlay pool is allocated when the overlaid
 program begins running.  Use /op to limit the amount of memory used for 
 overlays or change the allocation method. The overlay pool is a key
 component of WarpLink.  Overlaid routines are swapped in and out of this
 overlay pool only.  A WarpLink linked program will not wildly grab any
 available memory.  When the overlay pool area is full, overlays will be
 swapped out of the overlay pool until they are needed again.

 Use the minus sign to indicate all except size kilobytes will be used for
 the memory pool.  For example, /op:-100 means that all except 100K of
 system memory is available for overlays.  Do not use the minus sign
 with Clipper and Clarion programs.  Omitting the minus sign means that
 only the specified amount of memory (in K) will be used.  For example,
 /op:48 means your program will reserve 48K of memory for the overlay
 pool at startup.  All overlaid functions will be swapped in and out of the
 overlay pool.

 WarpLink uses a default value of -144 if the /op option is not specified,
 as if you had used the /op:-144 setting.

 This value can be modified after linking by using the WarpMod utility as
 described in Chapter 8, WarpMod Utility.


----------------------------------[ Example ]------------------------------------

 Allow up to 120K system RAM to be used for overlays.  Link using a response
 file OVLTEST1.LNK.

   warplink /op:120  @ovltest1.lnk

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