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BLINK.EXE

Usage

    BLINK objects, exe, map, libraries, def [, res] [switches...] ;

Description

    objects    object files separated with +'s
    exe        name for the resulting EXE file
    map        name for the MAP file
    libraries  library files and directories separated with +'s
    def        name of the DEF file
    res        name of the resource file
    switches:
        /CH[ECKSUM]      generate EXE checksum
        /CO[DEVIEW]      append debug info to EXE file
        /CR[OSSREF]      write a cross reference file in "mapfile.CRF"
        /DO[SSEG]        special segment ordering used by C
        /EM[S]       create a driver which uses EMS memory (Windows)
        /F[ARCALLTRANSLATION] convert far calls to near, use with /PAC
        /HE[LP]      print this
        /INF[ORMATION]   print info as linker executes
        /K           keep segments in .DEF file order (don't sort) (Windows)
        /LIM32       create an application that uses LIM 3.2 EMS (Windows)
        /LI[NENUMBERS]   include line numbers in MAP file
        /MAN[GLE]        show mangled names
        /M[AP]       write a full map file
        /MO[REINFORMATION]   print more info as linker executes
        /MU[LTINST]      set multiple instance flag (Windows)
        /NOD[EFAULTLIBRARYSEARCH]    ignore libraries specified in OBJ files
        /NOI[GNORECASE]  become case sensitive
        /NON[ULLDOSSEG]  do not offset first segment by 0x10
        /NOP[ACKCODE]    turn off /PAC
        /O[VERLAYINTERRUPT]:nn set overlay interrupt to nn
        /PACKC[ODE]:nn   combine code segments, nn is max size
        /PM[TYPE]:type   set window type, type is PM, VIO, NOVIO
        /PRIV[ATE]       create a private library
        /ST[ACK]:nn      set stack size of exe file to nn
        /STUB:file       use this file as the stub executable
        /T           create a protected mode only application (Windows)

    Object and Library files are searched for in the current directory,
    in the specified directories, and then along the OBJECTS and LIB
    environment paths.




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